games.cavu.tier-madness.commitSpace

chris.pardy.family

{
  "$type": "com.atproto.lexicon.schema",
  "defs": {
    "main": {
      "collections": [
        "games.cavu.tier-madness.commitment",
        "games.cavu.tier-madness.game",
        "games.cavu.tier-madness.round"
      ],
      "description": "A Tier Madness game's shared table (one space per game, keyed by the game's TID): each move's commitment, the host's game record, and everyone's round records. Readable by the game's players.",
      "key": "tid",
      "name": "Tier Madness game table",
      "type": "space"
    }
  },
  "id": "games.cavu.tier-madness.commitSpace",
  "lexicon": 1
}

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Metadata

DID
did:plc:dp7v5b5kejmmzzpwmqyf5wj6
CID
bafyreiadm4rldo5vhi4fqmeqcjipkescadr7jfdln6twql2hlqpj76nhp4
Indexed At
2026-10-02 18:15 UTC
AT-URI
at://did:plc:dp7v5b5kejmmzzpwmqyf5wj6/com.atproto.lexicon.schema/games.cavu.tier-madness.commitSpace

Similar Lexicons

Lexicons whose schemas describe something close to this one. Check them before publishing a new one that overlaps.

  • One player's secret moves for one round of a Tier Madness game (one space per round, keyed {game}-r{round}). Only the player can read it until the game server opens the round at its reveal.

  • Declares a game: the roster in seat order and the ballot. Written by the host player, from their own PDS, to the game's commitment space (rkey = game id). With each player's round records and moves it is enough to repla…

  • Public commitment to a secret games.cavu.tier-madness.move, written to the game's commitment space (readable by the game's players) under the same rkey as the move. Anyone can later check a revealed move hashes to this …

  • One player's account of a finished round, written by every player from their own PDS to the game's commitment space (rkey = `{game}-r{round}`) once the round's reveal starts. Written at the end rather than the start so …

  • One secret move by a player, written (by the game server, on the player's behalf, or by the player) to the round's secret space (skey `{game}-r{round}`). Only the game server can read it until that round's reveal, when …

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