at.turtleme.game.castSpot
{
"$type": "com.atproto.lexicon.schema",
"defs": {
"main": {
"description": "Stand over a fishing spot. Casting at one that has not yet wandered off does not move it, the same way setting a net that is already out does not restart it. When a spot leaves is drawn from the moment it arrived, so the page and turtle meat work out the same answer and neither has to tell the other. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for one call cannot be spent on another.",
"output": {
"encoding": "application/json",
"schema": {
"ref": "at.turtleme.game.defs#state",
"type": "ref"
}
},
"type": "procedure"
}
},
"id": "at.turtleme.game.castSpot",
"lexicon": 1
}
Metadata
- DID
-
did:plc:f4h4tl43o4vx4hv2xps6siuz - CID
-
bafyreicedaizkhv5sowttwmnxqxeljmltfcf7e4nr7snejhxfjtceb733i - Indexed At
- 2026-09-16 13:52 UTC
- AT-URI
-
at://did:plc:f4h4tl43o4vx4hv2xps6siuz/com.atproto.lexicon.schema/at.turtleme.game.castSpot
Referenced Schemas (1)
Similar Lexicons
Lexicons whose schemas describe something close to this one. Check them before publishing a new one that overlaps.
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at.turtleme.game.fishSpot procedure
One cast at the fishing spot. Whether it catches anything, and whether what it catches is a sea turtle, are turtle meat's rolls and not the caller's. A cast takes four ticks and casting again inside that is refused, as …
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at.turtleme.game.cast procedure
Cast out and start a run of strikes. The reply carries the seed every window of the run is drawn from, so the page can render the bar without being able to widen it or move the gold sliver. A cast while the water is sti…
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at.turtleme.game.setNet procedure
Put the drift net in the water. Setting a net that is already set does not restart it. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this method, so a token issued for on…
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at.turtleme.game.leaveReef procedure
Up anchor and leave the shoal where it lies. Nothing comes aboard, because a board pays the whole shoal or it pays nothing, and the water wants the same wait it would after any other ending. Requires an atproto service …
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at.turtleme.game.haulNet procedure
Haul the drift net in, banking whatever elapsed time earned. Hauling an empty net costs nothing and earns nothing. Requires an atproto service auth token addressed to did:web:turtleme.at#turtle_game and naming this meth…