Games where strategy is the whole point and theme is absent or purely decorative.
Referencegames.atplay.taxonomy.category#abstractStrategy
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Games where strategy is the whole point and theme is absent or purely decorative.",
"name:en": "Abstract Strategy",
"type": "token"
}
Games that depend on physical skill, timing, or coordination (flicking, stacking, dropping, catching).
Referencegames.atplay.taxonomy.category#actionDexterity
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Games that depend on physical skill, timing, or coordination (flicking, stacking, dropping, catching).",
"name:en": "Action / Dexterity",
"type": "token"
}
Characters pursue a quest or journey through a story-driven setting, overcoming obstacles along the way.
Referencegames.atplay.taxonomy.category#adventure
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Characters pursue a quest or journey through a story-driven setting, overcoming obstacles along the way.",
"name:en": "Adventure",
"type": "token"
}
Set during the 17th and 18th century Enlightenment, including the intellectual, political, and military events of that era.
Referencegames.atplay.taxonomy.category#ageOfReason
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set during the 17th and 18th century Enlightenment, including the intellectual, political, and military events of that era.",
"name:en": "Age of Reason",
"type": "token"
}
Set during the United States Civil War of 1861–1865.
Referencegames.atplay.taxonomy.category#americanCivilWar
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set during the United States Civil War of 1861–1865.",
"name:en": "American Civil War",
"type": "token"
}
Set during the conflicts between the United States and Native American peoples from colonial times into the late 19th century.
Referencegames.atplay.taxonomy.category#americanIndianWars
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set during the conflicts between the United States and Native American peoples from colonial times into the late 19th century.",
"name:en": "American Indian Wars",
"type": "token"
}
Set during the American War of Independence from 1775 to 1783.
Referencegames.atplay.taxonomy.category#americanRevolutionaryWar
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set during the American War of Independence from 1775 to 1783.",
"name:en": "American Revolutionary War",
"type": "token"
}
Set in the American frontier or Old West — cowboys, outlaws, settlers, and the landscape of the westward expansion.
Referencegames.atplay.taxonomy.category#americanWest
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set in the American frontier or Old West — cowboys, outlaws, settlers, and the landscape of the westward expansion.",
"name:en": "American West",
"type": "token"
}
Set in antiquity, covering civilizations and events before the medieval period (roughly pre-500 CE).
Referencegames.atplay.taxonomy.category#ancient
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set in antiquity, covering civilizations and events before the medieval period (roughly pre-500 CE).",
"name:en": "Ancient",
"type": "token"
}
Animals are the central subject, whether as characters, collectibles, or the world the game depicts.
Referencegames.atplay.taxonomy.category#animals
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Animals are the central subject, whether as characters, collectibles, or the world the game depicts.",
"name:en": "Animals",
"type": "token"
}
Set in the historical or mythic Arab world.
Referencegames.atplay.taxonomy.category#arabian
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set in the historical or mythic Arab world.",
"name:en": "Arabian",
"type": "token"
}
Themed around aircraft and flight, from early aviation to modern air travel.
Referencegames.atplay.taxonomy.category#aviationFlight
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around aircraft and flight, from early aviation to modern air travel.",
"name:en": "Aviation / Flight",
"type": "token"
}
Players gain an edge by misleading opponents about their intentions, holdings, or capabilities.
Referencegames.atplay.taxonomy.category#bluffing
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Players gain an edge by misleading opponents about their intentions, holdings, or capabilities.",
"name:en": "Bluffing",
"type": "token"
}
Based on or tightly inspired by a specific book.
Referencegames.atplay.taxonomy.category#book
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Based on or tightly inspired by a specific book.",
"name:en": "Book",
"type": "token"
}
Played primarily with cards; the deck is the core component.
Referencegames.atplay.taxonomy.category#cardGame
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Played primarily with cards; the deck is the core component.",
"name:en": "Card Game",
"type": "token"
}
Designed specifically for young children, with simple rules and age-appropriate content.
Referencegames.atplay.taxonomy.category#childrensGame
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Designed specifically for young children, with simple rules and age-appropriate content.",
"name:en": "Children's Game",
"type": "token"
}
Players construct and grow settlements or cities over the course of play.
Referencegames.atplay.taxonomy.category#cityBuilding
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Players construct and grow settlements or cities over the course of play.",
"name:en": "City Building",
"type": "token"
}
Set during a civil war (other than the American Civil War, which has its own category).
Referencegames.atplay.taxonomy.category#civilWar
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set during a civil war (other than the American Civil War, which has its own category).",
"name:en": "Civil War",
"type": "token"
}
Players guide the development of a civilization across long sweeps of time, typically spanning multiple eras.
Referencegames.atplay.taxonomy.category#civilization
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Players guide the development of a civilization across long sweeps of time, typically spanning multiple eras.",
"name:en": "Civilization",
"type": "token"
}
Components are sold in randomized packs or otherwise collectible, so players build personal libraries outside of any single game.
Referencegames.atplay.taxonomy.category#collectibleComponents
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Components are sold in randomized packs or otherwise collectible, so players build personal libraries outside of any single game.",
"name:en": "Collectible Components",
"type": "token"
}
Based on a comic book, graphic novel, or comic strip.
Referencegames.atplay.taxonomy.category#comicBookStrip
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Based on a comic book, graphic novel, or comic strip.",
"name:en": "Comic Book / Strip",
"type": "token"
}
Players reason from clues and partial information to identify hidden facts or culprits.
Referencegames.atplay.taxonomy.category#deduction
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Players reason from clues and partial information to identify hidden facts or culprits.",
"name:en": "Deduction",
"type": "token"
}
Dice are the central component and their results drive the game's decisions.
Referencegames.atplay.taxonomy.category#dice
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Dice are the central component and their results drive the game's decisions.",
"name:en": "Dice",
"type": "token"
}
Themed around economic systems — production, trade, markets, and money management.
Referencegames.atplay.taxonomy.category#economic
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around economic systems — production, trade, markets, and money management.",
"name:en": "Economic",
"type": "token"
}
Designed primarily to teach a subject while being played.
Referencegames.atplay.taxonomy.category#educational
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Designed primarily to teach a subject while being played.",
"name:en": "Educational",
"type": "token"
}
Uses electronic components, a dedicated device, or a companion app as part of play.
Referencegames.atplay.taxonomy.category#electronic
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Uses electronic components, a dedicated device, or a companion app as part of play.",
"name:en": "Electronic",
"type": "token"
}
Themed around ecosystems, conservation, climate, or humanity's relationship with the natural environment.
Referencegames.atplay.taxonomy.category#environmental
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around ecosystems, conservation, climate, or humanity's relationship with the natural environment.",
"name:en": "Environmental",
"type": "token"
}
Discovering unknown territory, tiles, or content is a central activity.
Referencegames.atplay.taxonomy.category#exploration
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Discovering unknown territory, tiles, or content is a central activity.",
"name:en": "Exploration",
"type": "token"
}
Set in a world with magic, mythical creatures, and imaginative non-real elements.
Referencegames.atplay.taxonomy.category#fantasy
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set in a world with magic, mythical creatures, and imaginative non-real elements.",
"name:en": "Fantasy",
"type": "token"
}
Themed around growing crops, raising livestock, and running a farm.
Referencegames.atplay.taxonomy.category#farming
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around growing crops, raising livestock, and running a farm.",
"name:en": "Farming",
"type": "token"
}
Direct combat between characters or units is the central activity.
Referencegames.atplay.taxonomy.category#fighting
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Direct combat between characters or units is the central activity.",
"name:en": "Fighting",
"type": "token"
}
A ruleset and component base that supports many different games, scenarios, or campaigns.
Referencegames.atplay.taxonomy.category#gameSystem
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "A ruleset and component base that supports many different games, scenarios, or campaigns.",
"name:en": "Game System",
"type": "token"
}
Themed around dread, monsters, the supernatural, or other horror tropes.
Referencegames.atplay.taxonomy.category#horror
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around dread, monsters, the supernatural, or other horror tropes.",
"name:en": "Horror",
"type": "token"
}
Comedy is central to the experience, with mechanics or content designed to be funny.
Referencegames.atplay.taxonomy.category#humor
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Comedy is central to the experience, with mechanics or content designed to be funny.",
"name:en": "Humor",
"type": "token"
}
Themed around building and running factories, production chains, or other industrial activity.
Referencegames.atplay.taxonomy.category#industryManufacturing
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around building and running factories, production chains, or other industrial activity.",
"name:en": "Industry / Manufacturing",
"type": "token"
}
Set during the Korean War of 1950–1953.
Referencegames.atplay.taxonomy.category#koreanWar
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set during the Korean War of 1950–1953.",
"name:en": "Korean War",
"type": "token"
}
Themed around organized crime families and their rivalries.
Referencegames.atplay.taxonomy.category#mafia
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around organized crime families and their rivalries.",
"name:en": "Mafia",
"type": "token"
}
Arithmetic or mathematical reasoning is a core mechanic.
Referencegames.atplay.taxonomy.category#math
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Arithmetic or mathematical reasoning is a core mechanic.",
"name:en": "Math",
"type": "token"
}
Contains content intended for adult audiences only.
Referencegames.atplay.taxonomy.category#matureAdult
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Contains content intended for adult audiences only.",
"name:en": "Mature / Adult",
"type": "token"
}
Navigating or building a maze is central.
Referencegames.atplay.taxonomy.category#maze
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Navigating or building a maze is central.",
"name:en": "Maze",
"type": "token"
}
Themed around medicine, hospitals, or epidemiology.
Referencegames.atplay.taxonomy.category#medical
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around medicine, hospitals, or epidemiology.",
"name:en": "Medical",
"type": "token"
}
Set in the medieval period of European history (roughly 500–1500 CE).
Referencegames.atplay.taxonomy.category#medieval
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set in the medieval period of European history (roughly 500–1500 CE).",
"name:en": "Medieval",
"type": "token"
}
Recall of previously seen information is a central challenge.
Referencegames.atplay.taxonomy.category#memory
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Recall of previously seen information is a central challenge.",
"name:en": "Memory",
"type": "token"
}
Uses detailed miniature figures as components, often assembled and painted by the player.
Referencegames.atplay.taxonomy.category#miniatures
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Uses detailed miniature figures as components, often assembled and painted by the player.",
"name:en": "Miniatures",
"type": "token"
}
Set in contemporary or near-contemporary military conflicts (roughly post-World War II).
Referencegames.atplay.taxonomy.category#modernWarfare
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set in contemporary or near-contemporary military conflicts (roughly post-World War II).",
"name:en": "Modern Warfare",
"type": "token"
}
Based on or inspired by a specific movie, television program, or radio show.
Referencegames.atplay.taxonomy.category#moviesTvRadioTheme
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Based on or inspired by a specific movie, television program, or radio show.",
"name:en": "Movies / TV / Radio theme",
"type": "token"
}
Players investigate a crime — usually a murder — to identify the culprit.
Referencegames.atplay.taxonomy.category#murderMystery
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Players investigate a crime — usually a murder — to identify the culprit.",
"name:en": "Murder / Mystery",
"type": "token"
}
Themed around music, musicians, or musical performance.
Referencegames.atplay.taxonomy.category#music
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around music, musicians, or musical performance.",
"name:en": "Music",
"type": "token"
}
Draws its setting and characters from a real-world mythological tradition.
Referencegames.atplay.taxonomy.category#mythology
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Draws its setting and characters from a real-world mythological tradition.",
"name:en": "Mythology",
"type": "token"
}
Set during the Napoleonic era (roughly 1799–1815).
Referencegames.atplay.taxonomy.category#napoleonic
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set during the Napoleonic era (roughly 1799–1815).",
"name:en": "Napoleonic",
"type": "token"
}
Set at sea and themed around ships, sailing, and maritime life.
Referencegames.atplay.taxonomy.category#nautical
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set at sea and themed around ships, sailing, and maritime life.",
"name:en": "Nautical",
"type": "token"
}
Themed around bargaining, deal-making, or diplomacy between players.
Referencegames.atplay.taxonomy.category#negotiation
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around bargaining, deal-making, or diplomacy between players.",
"name:en": "Negotiation",
"type": "token"
}
Based on or tightly inspired by a specific novel.
Referencegames.atplay.taxonomy.category#novelBased
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Based on or tightly inspired by a specific novel.",
"name:en": "Novel-based",
"type": "token"
}
Numbers and numerical relationships are the central material of play.
Referencegames.atplay.taxonomy.category#number
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Numbers and numerical relationships are the central material of play.",
"name:en": "Number",
"type": "token"
}
Designed for large groups and casual social play rather than deep strategy.
Referencegames.atplay.taxonomy.category#partyGame
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Designed for large groups and casual social play rather than deep strategy.",
"name:en": "Party Game",
"type": "token"
}
Set during the pike-and-shot era of early-modern European warfare (16th–17th centuries).
Referencegames.atplay.taxonomy.category#pikeAndShot
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set during the pike-and-shot era of early-modern European warfare (16th–17th centuries).",
"name:en": "Pike and Shot",
"type": "token"
}
Themed around piracy — sea-going outlaws, treasure, and naval plunder.
Referencegames.atplay.taxonomy.category#pirates
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around piracy — sea-going outlaws, treasure, and naval plunder.",
"name:en": "Pirates",
"type": "token"
}
Themed around politics, governance, elections, or policy-making.
Referencegames.atplay.taxonomy.category#political
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around politics, governance, elections, or policy-making.",
"name:en": "Political",
"type": "token"
}
Set between the end of the Napoleonic Wars and the start of World War I.
Referencegames.atplay.taxonomy.category#postNapoleonic
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set between the end of the Napoleonic Wars and the start of World War I.",
"name:en": "Post-Napoleonic",
"type": "token"
}
Set before recorded history — cavemen, early humans, or the deeper past.
Referencegames.atplay.taxonomy.category#prehistoric
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set before recorded history — cavemen, early humans, or the deeper past.",
"name:en": "Prehistoric",
"type": "token"
}
Distributed as files that players print and assemble themselves.
Referencegames.atplay.taxonomy.category#printAndPlay
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Distributed as files that players print and assemble themselves.",
"name:en": "Print & Play",
"type": "token"
}
Solving a puzzle is the core activity.
Referencegames.atplay.taxonomy.category#puzzle
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Solving a puzzle is the core activity.",
"name:en": "Puzzle",
"type": "token"
}
Competitors race to a finish line or to be first to reach a goal.
Referencegames.atplay.taxonomy.category#racing
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Competitors race to a finish line or to be first to reach a goal.",
"name:en": "Racing",
"type": "token"
}
Play happens continuously in real time, with real-world seconds as a central constraint.
Referencegames.atplay.taxonomy.category#realTime
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Play happens continuously in real time, with real-world seconds as a central constraint.",
"name:en": "Real-time",
"type": "token"
}
Themed around a real-world religion, religious history, or religious practice.
Referencegames.atplay.taxonomy.category#religious
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around a real-world religion, religious history, or religious practice.",
"name:en": "Religious",
"type": "token"
}
Set during the Renaissance period of European history (roughly 14th–17th centuries).
Referencegames.atplay.taxonomy.category#renaissance
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set during the Renaissance period of European history (roughly 14th–17th centuries).",
"name:en": "Renaissance",
"type": "token"
}
Set in a science-fiction world — future tech, alien life, or speculative science.
Referencegames.atplay.taxonomy.category#scienceFiction
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set in a science-fiction world — future tech, alien life, or speculative science.",
"name:en": "Science Fiction",
"type": "token"
}
Themed around exploring outer space, visiting planets, or charting the unknown reaches of the cosmos.
Referencegames.atplay.taxonomy.category#spaceExploration
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around exploring outer space, visiting planets, or charting the unknown reaches of the cosmos.",
"name:en": "Space Exploration",
"type": "token"
}
Themed around espionage, secret agents, and covert operations.
Referencegames.atplay.taxonomy.category#spiesSecretAgents
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around espionage, secret agents, and covert operations.",
"name:en": "Spies / Secret Agents",
"type": "token"
}
Themed around a real-world sport.
Referencegames.atplay.taxonomy.category#sports
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around a real-world sport.",
"name:en": "Sports",
"type": "token"
}
Players claim, build out, and develop territories as a central activity.
Referencegames.atplay.taxonomy.category#territoryBuilding
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Players claim, build out, and develop territories as a central activity.",
"name:en": "Territory Building",
"type": "token"
}
Themed around trains and railroads.
Referencegames.atplay.taxonomy.category#trains
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around trains and railroads.",
"name:en": "Trains",
"type": "token"
}
Themed around moving goods or people between places.
Referencegames.atplay.taxonomy.category#transportation
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around moving goods or people between places.",
"name:en": "Transportation",
"type": "token"
}
Themed around travelling to real or imagined destinations.
Referencegames.atplay.taxonomy.category#travel
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Themed around travelling to real or imagined destinations.",
"name:en": "Travel",
"type": "token"
}
Answering trivia questions is the core activity.
Referencegames.atplay.taxonomy.category#trivia
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Answering trivia questions is the core activity.",
"name:en": "Trivia",
"type": "token"
}
Based on or inspired by a specific video game.
Referencegames.atplay.taxonomy.category#videoGameTheme
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Based on or inspired by a specific video game.",
"name:en": "Video Game Theme",
"type": "token"
}
Set during the Vietnam War.
Referencegames.atplay.taxonomy.category#vietnamWar
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set during the Vietnam War.",
"name:en": "Vietnam War",
"type": "token"
}
Simulates military conflict with detailed rules for units, terrain, and combat resolution.
Referencegames.atplay.taxonomy.category#wargame
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Simulates military conflict with detailed rules for units, terrain, and combat resolution.",
"name:en": "Wargame",
"type": "token"
}
Building, spelling, or playing with words is the core activity.
Referencegames.atplay.taxonomy.category#wordGame
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Building, spelling, or playing with words is the core activity.",
"name:en": "Word Game",
"type": "token"
}
Set during the First World War.
Referencegames.atplay.taxonomy.category#worldWarI
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set during the First World War.",
"name:en": "World War I",
"type": "token"
}
Set during the Second World War.
Referencegames.atplay.taxonomy.category#worldWarII
Tokens have no data representation. Use the reference string as a value.
View raw schema
{
"description": "Set during the Second World War.",
"name:en": "World War II",
"type": "token"
}
Themed around zombies and the undead.
Referencegames.atplay.taxonomy.category#zombies
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{
"description": "Themed around zombies and the undead.",
"name:en": "Zombies",
"type": "token"
}